Press F to pay respects. Plaguefall You must now defeat the first three bosses of the dungeon before the door to Margrave Stradama opens on all difficulties. To improve players' Renown earnings, we've also added a chance for Renown to be earned by completing layers in Torghast see hotfix below. Items and Rewards Teleporter Repair Kits should no longer have a Unique count and will now stack to Repaired Riftkeys will also now stack to Based on player feedback of not knowing if they were worth purchasing, we decided to have them drop occasionally as well.
Also, since you have access to purchasing the Teleporter Repair Kits or Repaired Rift Keys, we are disabling them from going to mail if you loot one with a full inventory so they will no longer fill up your mailbox.
The item levels of Conduits sold by the Rated PvP vendor have been corrected. Torghast, Tower of the Damned Renown is now a possible reward from Torghast completions, with better chances at Renown coming from higher Torghast difficulties. Priest When Mass Dispel dispels multiple targets, the order of dispels is now random.
Dungeons and Raids Sanctum of Domination Defeating Sylvanas on any difficulty will now always drop a Shard of Domination for players who do not yet have all possible Shards. Items and Rewards Shards of Domination Scouring Touch no longer incorrectly removes stealth type effects from the caster when applied to targets.
The amount of Anima dropped by bosses in the Sanctum of Domination is now affected by achievements earned by upgrading your Covenant Sanctum. Korthia was themed to be part of the Maw during development and so it was not included. However, since we didn't clarify that well and Korthia is abundant in Anima having not originated in the Maw, we are enabling this item's bonus there as well. Looking forward, the Treatise: Relics Abound in the Shadowlands awarded at Tier 6 with The Archivists' Codex only works on the four original zone factions as a bonus to players who want a way to speed up their reputation with these factions.
The new socket adding item, Alloy-Warping Facetor and conduit upgrade item, Death-Bound Shard should now be purchasable by all characters on your account from Archivist Roh-Suir once one character has reached Tier 6 Research.
Rae'shalare, Death's Whisper is now classified as a Unique item. Fixed an issue that was causing the Foresworn Aspirant's Robes to not show up in the Kyrian Soulbind dailies or in the Transmog appearances user interface. Quests Resolved a number of issues with the quest "The Nathrezim" in which Mal'Ganis was telling enemies in other player's experiences what to do. He has been notified to stay in his lane.
Added a graveyard that is specific for the quest "The Nathrezim. The Maw Fixed an issue where players who accepted a queue in the middle of flying to the Beastwarrens would be pacified until relogging. Bosses in the Adamant Vaults no longer regenerate health after defeating players.
Covenants Soulbinds Venthyr Nimble Steps Nadjia the Mistblade will no longer cause excessive Immunity messages when the target is immune to its movement reduction effect. Painsmith Raznal [ With regional restarts ] Floor spikes created by Instruments of Pain now inflict their damage more closely aligned with the visual effect of the spikes on all difficulties.
Developers' note: On Heroic and Mythic difficulties, the Guardian's Sunder and Obliterate combo is meant to be shared between two tanks. Prior to this change, stringing together multiple immunity effects could allow a single tank to survive the entire encounter; this should no longer be possible.
Our goal is to avoid a scenario where the optimal strategy for the encounter involves having only a single tank, unlike all other encounters in Sanctum of Domination. Kel'Thuzad [ With regional restarts ] Soul Shards will no longer despawn if the target of Soul Fracture is defeated prematurely.
Sylvanas Windrunner Fixed an issue that could cause Sylvanas to cast a non-intermission Domination Chains prior to casting the intermission Domination Chains if pushed over the health threshold very close to the cooldown of Domination Chains.
Fixed an issue that allowed Thrall to affect Dark Sentinels with a knockback. Bolvar should now more reliably cast Winds of Icecrown on Mythic difficulty. Fixed an issue that would prevent Mawforged and Mawsworn enemies from granting on-kill procs. Fixed an issue where Merciless could spawn an unreliable number of zones. Fixed an issue that could cause players to teleport to the wrong location at the start of Stage 3.
Sylvanas should now move defeated players between platforms after casting Raze. Fixed an issue that could cause Veil of Darkness to be applied to targets but do no damage. Fixed an issue where Niya's Swift Patrol would disrupt the timing of auto-attacks.
Dungeons and Raids Tazavesh, the Veiled Market Mailroom Mayhem Unstable Goods that are on the ground are no longer automatically picked up when players approach, and instead must be clicked on to pick them up. Unstable Goods that are thrown can still be caught by other players if they're not already carrying Unstable Goods.
This issue has proven particularly elusive to track down, but we believe we've isolated the cause and are trying out a fairly substantial change to address it. Shard of Zed now only triggers from class abilities. Shard of Zed now more smartly filters what targets it attempts to drain life from. Covenants Soulbinds Bonesmith Heirmir Fixed an issue where area-of-effect spells were not granting multiple stacks of Carver's Eye for multiple targets.
Dungeons and Raids Sanctum of Domination Adjusted the location where players enter the raid when an instance is restored. Sylvanas Windrunner Added a visual to Veil of Darkness to indicate the debuff jump radius. Reduced the intensity of Banshee's Fury visual.
Riven Debris no longer affects player pets and guardians. Resolved an issue which caused Domination Arrows to have too high of health on large raid sizes. Resolved an issue where Ruin could begin casting at the wrong position. Fallen Charger will now incur the daily loot lockout when you kill it.
Paladin Fixed an issue where Divine Resonance Runecarving Power was engaging enemies regardless of combat state. Warrior Arms Fixed an issue with Sinful Surge Runecarving Power not always extending the duration of your Colossus Smash on the primary target while active on multiple targets. Flameclasp Trap will no longer be cast when he is about to transition into Stage Two.
Shadowsteel Chains now prefer ranged players. Fixed an issue where players using a Demonic Gateway could be incorrectly hit by certain abilities. Banshee's Bane is now flagged to be a large aura icon on unit frames. Fixed an issue where a player could become stuck and unable to take an Invigorating Field until they reconnect to the game. Developers' notes: As the denizens of Azeroth have progressed through The Maw, they've gained powers to thwart most of the Jailer's punishing effects, with the notable exception of losing Stygia upon death.
So'leah's Secret Technique can no longer be used on players outside of the party or raid. The Maw There are now additional safeguards to ensure players always get credit for completing quests and activating mirrors during the Venthyr Covenant Assault. Additionally, Soul Cages can no longer be Death Gripped. Dungeons and Raids Sanctum of Domination Eye of the Jailer On Mythic difficulty, using immunities such as Divine Shield could put players in a bad state where they had cleared their Scorn or Ire debuff but may not be able to control what debuff would be reapplied once the immunity wore off.
Now using immunities will temporarily immune the damage but will not clear Scorn or Ire debuffs. Echoing Screams now ticks every 2 seconds was 5 seconds on all difficulties, with damage proportionally reduced on Normal, Heroic, and Raid Finder difficulties to keep total damage over time unchanged.
Developers' notes: The bursts of damage from Unleashed Tyranny on Mythic difficulty could combine with Echoing Screams ticks to cause unreasonable damage spikes relative to the healing burden of the fight otherwise. These changes are aimed to smooth out those spikes. Painsmith Raznal Blackened Armor duration has been reduced. Slightly increased the time it takes for Shadowsteel Embers to reach their impact location on Normal and Heroic difficulties. Fixed an issue causing Flameclasp Trap to sometimes prioritize tanks over other targets.
Reduced the size of the exit portal visual in the Phylactery. Shadow Fissures now appear closer to players. Reduced the number of Frostbound Devoted corpses that are available to revive. Vengeful Destruction now properly functions as a wipe mechanic.
The Adventure Guide entry for Vengeful Destruction now displays the correct amount of health the Remnant needs to lose in order to interrupt the cast. Veil of Darkness radius has been reduced in the third stage of the encounter. Banshee Wail and Banshee Scream radius reduced.
Defeated players will now be correctly moved to the first platform at the start of Stage 3. Dispelling Banshee's Bane with single-charge dispels now removes all stacks. Mawforged Souljudge's Lashing Strike initial cooldown increased. Sylvanas Windrunner is now immune to Curse of Tongues. Combat resurrection cooldown timers now take the duration of the mid-fight cinematic into account.
Developers' notes: We don't want players to feel like there's a penalty to your battle rez if you skip the cinematic. Fixed an issue where Tormented anima powers could proc from non-damaging spells. So'azmi Relocators will now move to fixed positions prior to each Shuri cast and remain there until told to move to another fixed location later. Items and Rewards Shards of Domination bonuses now scale with the level of the associated Shards.
More details can be found in this forum thread. Several Sanctum of Domination trinkets have had their power adjusted. All values mentioned here are for the item level version of these items, but higher item level versions have also been updated proportionally.
Titanic Ocular Gland now grants of your highest secondary stat was Tome of Monstrous Constructions now grants your damaging abilities a very high chance to deal additional Shadow damage to your studied foe was Shadowed Orb of Torment now grants Mastery was Ebonsoul Vise can now critically strike, is improved by your Haste, and deals damage immediately on application. Its damage over time effect has been reduced to was 1, Salvaged Fusion Amplifier now causes your attacks to have a very high chance to deal 1, Arcane damage was 1, The quest items that unlock the covenant flying mounts, Spring Wilderling, Foresworn Aquillon, and Mastercraft Gravewing should now drop for members of their appropriate covenants regardless of Renown level.
These mounts will now work the same way as the Necrolord rare Lord of the Corpseflies egg drop works. The Vengeance mount now correctly appears in the Mythic Adventure Guide. Usually sold around round 20 to make room for caster better slow if 6s for higher. One of caster 1ca units refanced if only 1s.
Not a good unit as you don't know the formation of your enemy and deals poor auto attack dmg even at high star. A very squishy unit that could deal a lot of dmg but any AoE skills or spells it will die very quickly thus not worth getting.
A very good unit that can summon a unit after dying. Usually sold around round 30 when purple and orange units appears more often. A mediocre unit that provides blind in the row. Lacks damage even when hitting backline units.
A somewhat okay unit that provides shield to some units around her. If your running rampart its redundant as they give passive shield to all rampart units already. A great unit to have as it has a good defense for all tanks every time your enemy cast a spell. Worth getting to 2s as a sub tank. A great unit that provides constant low morale when running multiple necro units.
An okayish outside it. A useless unit that only tickles. Spells targets him and he is mostly under CC thus not doing much dmg in the process. Other units are far better than him. This is a useless unit unless you run a tower heavy composition with genie which makes this unit unkillable.
This is the best Tier 2 unit as it can freeze a large clump of enemy units and you can unit 2 of them thus CC your enemy even more. Deals dmg to 4 surrounding enemy units. Usually sold around round 20 to make room for casters better slow if 6s for higher. CD 20s. A great unit that damages all front line enemies and is decently bulky at 3s which can compete with a 2s behemoth. This is the 2nd best Tier 2 unit. It spawns mini golems upon dying which are fairly tanky that delays enemy units to kill your backline.
A mediocre unit that is not worth the chess pieces to get as it deals poor dmg for a tier 3 unit. A great unit if you didn't get Ice elem. Does decent damage with a long CC for 2 enemy units it is facing. The best Tier 3 unit. You should target to overcap your resistances and get bonuses in OA and DA. For the shield, get as much Physical Resistance as possible. Keep farming until you get it. Gloves: Mythical Colossal Grasp for its passive shield bonus and modifiers to Overguard.
Pants: Mythical Chausses of Barbaros for its stats, proc, and skill bonuses. Weapon: Mythical Cruel Edge. Boots: Mythical Runeguard Greaves because of the perfect combination of relevant resistances and skill bonuses. If you want to be more aggressive, go for Mythical Windshear Greaves. Belt: Agressive Ugdenbog Girdle of Supremacy.
I tried to see if Doom would work better but it sucks on this build. For a more defensive option, use 4 points Scales of Ulcama to get the Tip the Scales skill.
Free up 1 point from Azrakaa and ditch Hawk to get the points needed. The strategy is the same for all celestials: facetank as much as you can. Hit with Blitz and disengage with Violent Delights. Finally, use Aether Cluster to gain some precious seconds of invulnerability and unleash hell for a faster kill. You can farm SR 76 consistently without dying unless you get really unlucky with the mutators. Since patch 1.
Finally, always keep an Aether Cluster ready. It has saved me from death plently of times. Blitzer SR You can do Crucible three times using one round of blessings Ulo, Empyrion, and Amatok plus Stormcaller Beacons.
Achievements Achievements associated with professions have been adjusted to unlock at profession levels that match the new scale: 20, 40, 60 and 70; up from 5, 10, 20 and It is no longer possible to earn titles granted by Leadership, Mailsmithing, Platesmithing or Weaponsmithing.
Players who already possess those titles will keep them. New titles are available associated with gathering, armorsmithing and blacksmithing. Jewelcrafting now properly has leveling achievements. The achievements "Leatherworking: Legend" and "Artificing: Legend" now properly grant the correct number of points. Portobello's Game: Trial of Traps: The D20 "boulder" now actually rolls instead of sliding down the hallway.
Some lingering issues with the Bonus RP event, that could potentially cause progress values to carry over, have been resolved.
Masterwork Professions Masterwork quests labeled with " Weaponsmithing " have been changed to " Blacksmithing. Mailsmithing quests can still be completed in this case, however, the recipe books provided will unlock the same recipes as those provided by the old platesmithing quests which are now available as the default armorsmithing quests.
Any future armorsmithing quests will look for progress in either mailsmithing quests or armorsmithing quests to unlock, so feel free to complete the mailsmithing series if you are currently part way through.
See the end of these notes for details! Note: This will still reset your position in the at-will combo. Companions Sellsword: The names of this companion's powers no longer incorrectly have numbers in them. Vistani Artifact Equipment Set: This set bonus now correctly works for area-effect powers that target both enemies and allies. General Certain targeted ranged powers no longer affect the caster even when they're not within the targeted area.
There's no longer some weird remaining way to summon multiple copies of the same companion. Enemies and Encounters General Frost Giants' Rock Throw power no longer deals damage to each enemy for each target hit e.
Enchantments given by events are no longer in Collections. Fey Blessing and Dragon's Hoard Enchantments now consistently place earned items straight into the inventory. Vendor loot now stacks to , up from Portable Altars may now be purchased at consumables vendors. Storm King's Thunder: The campaign store should no longer have duplicates and items one can never qualify to buy.
The Tarokka store now shows a Tarokka High Card Pack, disabled, when the player doesn't qualify for the pack. The Unique Random Tarokka Card pack can now properly be purchased when expected.
Companions Ghost: This companion no longer drops to the ground every time it attacks. Stalwart Lion: This companion's collision is now smaller, which should improve pathing and door-blockage.
Elemental Resources In places outside of professions and professions packs, where elemental resources would have been granted, gems are now granted instead. In cases where Unified Elements would have been rewarded, players will now receive Alexandrite. In cases where Elemental Aggregate would have been rewarded, players will now receive Black Opals. In cases where Elemental Fire, Water, Air or Earth would have been rewarded, players will now receive aquamarines. The gold sell value of elemental resources has been dramatically increased, they can be sold for gold or traded to your retainer in your workshop as part of the material exchange.
Hunts Rare enemies in Chult now have a higher chance to drop their trophy. The drop chance of legendary rings from Chultan Hunts has been significantly increased. Mounts The Polar Bear mount can now be discarded.
Explorer's Charts now have a chance to yield high-quality materials. Item levels of Masterwork equipment have been increased.
For artifact equipment, these levels apply to their maximum rank. Equipment of item level has been increased to League's Raid Korazin can now properly be crafted. Many recipes now use updated material requirements. The following recipes have been moved from mailsmithing masterwork to jewelcrafting masterwork : Gold Wire, Golden Chandelier.
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